Files and Folders
Version 2.11
Mundane Hooray 💼! You can now upload, copy, move, rename and delete files in the FILES TOOLBAR formerly known as MEDIA.

Follow update instructions for your Setup: Install
Version 2.11
Mundane Hooray 💼! You can now upload, copy, move, rename and delete files in the FILES TOOLBAR formerly known as MEDIA.

Follow update instructions for your Setup: Install
Version 2.10.2 | OBS Studio
We added a little bit of guidance for the brave pioneers that are trying to extend adaptor:ex. Even though there is still a lot of details missing, it's enough to make it a whole new chapter with the inspiring name of Development.

Maybe motivating: since v2.10 adaptor:ex can load and install plugins from NPM. If you publish your plugin to NPM everyone can use it right away 💫
Version 2.10
Ohno, v2.10.0 has a big bug. Please use v2.10.1
Editing games and running shows got more robust with auto backups for levels, a trash bin for not eternally removing stuff on two clicks and gradual restrictions for users.
To know that I would be able to change anything, add and delete stuff anytime makes running an adaptor:ex show extra exciting 🎢. But some shows are exciting on their own, so we decided to make something that helps deleting your game project during a live show less likely.
With user roles you can restrict access to parts of your game. For each user you can choose 1 of 6 roles to allow more or less access to each game.
Version 2.9
Finally 🎉 Thanks to @taste1 adaptor:ex get's to talk to an AI for the first time. Check out the new OpenAI Plugin. You can prompt the chat API and use it's answers in any other action.
Enrich your Telegram text adventure with auto generated conversations or let GPT-4o decide which color your RGB Led Spot should have.
Version 2.8
adaptor:ex was always in a close relationship with Socket.IO. It allows the server and editor to talk in both directions in addition to the one way RESTful API. Socket.IO is also a key element in the machina eX Games Life Goes On and Intranet. For Intranet we took a more general approach for the implementation of Socket.IO. We polished it a bit, are happy with the result and don't want to keep it for ourselves.
The new Socket.IO Plugin allows you to send and receive messages to and from your Website or WebAPP and organize your game using Socket.IO namespaces and rooms.
We also made some subtle but useful changes to the editor ⬇️
Version 2.7
Let us envy the brief moment in which none of the many dependencies that carry adaptor:ex shows a known vulnerability 🙏
And as it goes with updating stuff inconsistencies emerge. Luckily @taste1 took a closer look and quite some bugs could be tackled on the go. Did you know for instance, that adaptor:ex crashed if you tried to quit a session and there is another Telegram Send Message left to go? We for sure didn't...
But Version 2.7 not only brings you updated dependencies and bug fixes:
Version 2.5 & 2.6
Repeating stuff in adaptor:ex was always easy. Still have the moment in my bones when we accidentally built an infinite loop that sent the same sms nonstop via Twilio. Some 1000 messages and merely 50$ later the exciting cycle could be stopped.
From today there is more control over repeating stuff. Proudly presenting the Iterate Action that allows to easily build for each loops.

Of course you can still spend your money uncontrollably. Here is how: Loops and Iterations 💸
And there is more 🌈
Version 2.4
adaptor:ex survived it's first Stage Production Telegram Outdoor Adventure Crossover. Phew 😅! Check it out: machinaex.org/wenn-der-regen-kommt
As custom would have it, machina eX Productions make the best updates. Here comes Version 2.4.0:
Version 2.3
Soon we will dive into the next Game Theater production and begin headlessly hacking into adaptor:ex. That is why we wanted to upload the latest changes so you don't have to wait until November. And there are plenty useful things in Version 2.3.0 especially when it comes to the level editor 🖱️🌟
Version 2.2
This piece of software looks promising you might say, but It's worth nothing because it does not support MQTT, meh.
Stop, don't walk away! Make an update instead. adaptor:ex has MQTT now! 