Plugin: Data | Mode: Run
Creates a new data item in one of your collections.
Learn more about Items.
Select the collection in which the new data item should be created.
Game-> settings-> COLLECTIONS you can view your collections and create new collections.
Add variables to the item that it has from the start.
Every item you create needs a
name variable from the start.
To add more variables use the
variables-> Settings button. Enter a new variable in the input field and press
You can choose between the data types string, number, boolean and array for each additional variable.
string - A text or other variable
Use square brackets (
]]) to assign the value to another variable.
Use curly brackets (
}) to assign a JS object.
number - A number value. Use
. to specify a floating point number.
boolean - 1 of 0, true or false.
array - A list of values
A name that refers to the data item within the level. As with a level argument, you can address the item with this name in subsequent actions.
Create a new data item in the
Collection "locations" with the initial values
name "laboratory" and
condition "locked" that will be
reference available in the level as "Lab".
You can then use the item in the Switch action, for example, and check whether the
condition variable is "locked" or "open".